In the beginning the development of the human race on the parallel Earth occurred exactly the same as on our world. However, once the magic was discovered the changes
were very sudden. Since there was a big dependence on slaves the ancient Mages attempted at a very early stage to change the genetic makeup of many people. They wanted
to create a race of ideal work slaves. These were to be as strong as possible, so they could perforrn the hardest of chores, but not be very intelligent so as not to
realize what their situation really is. So the Mages experimented and experimented. However, most of their creatures were not able to survive and died very quickly.
But there were a few successes too. The most peculiar beings were created in this way. But the Mages did not stop with humanoid beings, they also formed all of the
animals according to their own wishes. However, all those manipulations upset the balance of nature and strong laws were promptly created to ban the experiments. But
the interventions could not be reversed anymore. Numerous new races of humans and species of animals were already in existence, many of them possessing special
abilities which until then were totally unknown. A list of most important human races which dominate the world of FATE follows next.
THE RACES DESCRIPTION:
HUMANS
These are the Humans which were spared from the experiments and have not mixed with other races. Humans can be found in all available professions
in this world. They don't possess any special abilities but they don't have any great disadvantages either.
ZARAKS
The Zaraks emerged from the original slave race. They are mostly quite large, strong and of low intelligence. They are persistent warriors and
workers, and can be influenced easily. Only a few Zaraks are able to go to school. Most of them refuse to indulge in magic because they trust their strength.
Since, in most cases, Zaraks are not very good company, are unfriendly and unpredictable most races get out of their way.
BES ZARAKS
The Bes Zaraks are half-breeds between Humans and Zaraks. in the beginning they were outcasts, accepted neither by Humans nor Zaraks. But in time they created
their own race with their own culture. Judging by appearance they can barely be distinguished from Zaraks. However, they are more intelligent. Bes Zaraks are
ideal warriors wllling to be hired by anyone.
MORONS
The Morons are the result of an experiment to create a mental super race. Morons spend all of their lives trying to improve themselves. They refuse all physical labor without exception.
They are mostly delicate and tend to be fragile. But you should not be fooled by their appearance. Due to their outstanding intelligence almost all of them posses magical powers.
Morons are a hightly ethical race and refuse to use weapons.
TER MORONS
Like Bes Zaracks before them Ter Morons are also a half-breed this time beetween Humans and Morons. They also created their own culture and distance themselves from their originating
races. In their appearance they resemble Humans but their mental abilities resemble the Morons. They are able to defend themselves and are sometimes warriors.
LAURINS
Laurins are also creatures of black magic. With them one never knows if they are real or imaginary. Laurins can change their appearance at will and they use this to decife. Sometimes they are
simply invisible. Laurins can have any profession and in most cases cannot be recognized as Laurins since they always try to hide it. Laurins are, like Errins, perfect warriors since they can deceive
the opponents at will.
ERRINS
The race of demon ridden Errins was created with black magic. On the outside the appear like Humans but looking into their eyes sends a chill down one's back. They are excellent warriors,
masters of war spells and have very fast reflexes. In this they are clearly superior to all other races. They are totally unable to relate to other people since every normal person feels very
uncomfortable in their presence. Errins are therefore loners whoa roam around at night at looking for victims. But if you have an Errin as a comrade in arms he is invaluable.
(Pic not available) GIANTS
Giants were created, like the Zaraks, to be a slave race. They are enormous in stature and very heavy. They are ideal workers since they have immense body strength.
Giants are often slow and stout so they are in most cases not suitable as warriors. In contrast to Zaraks they are really friendly and good natured, and can be see everywhere.
DWARFS AND GNOMES
These races are result of failed experiments. They often have weird shapes and pecular abilities. They are very hard to describe or figure out. Most of them are constantly furious and
see as their only goal in life to anger or harm others. What's worse they command strong magical powers and use them whenever they can. If you have them as comrades in arms, they can be
very useful. Otherwise, you should keep out of their way.
(Pic not available) PHEYDS
The Pheyds emerged from the Morons. They are highly spiritual race which consider their own bodies only as a hindrace. They strive a complete division beetween the body and the soul. Pheyds are
all Mastermages who use their powers only for good. They roam the world and help those who are in need of their help. They are mostly encountered in the shape of Fairies and Druids.
MUTANTS
Mutants are not a race a such, they are a hotchpots of allbeings that don't belong anywhere. They have most peculiar abilities and the strangest of shapes. Most of them are not very intelligences
and often very ugly. Mutants have any profession, but only rarely versed in magic.
----- If you have any others (or deeply) race descriptions, please send me email !! -----