MAPS INFO:
All maps are from Fate fans Tamas Moro, Pawel Matusz and Uwe Brueckner. They are hand-drawn, only by Tamas are as original maps from the game. The maps are from common square-paper and then scanned. The resulting maps are not quite ideal, but they are all readable. The pictures are very big (although scanned at 100 dpi and written as a "worse" jpg) the map files have usually over 100 kB. Therefore if you have a quick access to the web - no problem to view them, otherwise I suggest going to the download section and downloading zipped versions of the maps (gathered together in a few single files). If you click on any picture, map will be shown in new browser window. But remember! It's very important, that the party KNOWS what to do, not the player. Otherwise they will ignore the special locations. So talk with anyone you meet, until you know exactly what to do.

MAPS by TAMAS MORO (Hungary):
This maps are really interesting - they are directly usage in game. Here is with full legend - location of weapons, shops, guilds, temples... Unfortunately, these maps are only about first island of the world of Fate... But maybe Tamas add more fine maps in next time.

  • City of Laronnes
  • City of Larvin
  • The Wilderness

    TAMAS MORO'S MAPS LEGEND:
  • Wilderness Map:
    1. Ice Sword
    2. Bloodboots
    3. Crystalscale
    4. ?
    5. Crystalbow
    6. Moongloves
    7. Spring of Youth
    8. ?
  • Items:
    X1. Evilgoves
    X2. Strength 3 potion
    X3. Inactive Teleport Field
    X4. Xantashooes
  • Enterances:
    E1. Escape Stairs
  • Black Smiths:
    W1. Honesty Shop, 9-15 - Dagger 301/Helmet 515
    W2. Wariors Outfitter
    W3. 9-15
    W4. Smith of Darkness
    W5. Tagoon Smithy - Dagger - 321/Helmet 555
    W6. Black Garden Smith
    W7. Sharp Weapon Smith, 7-17 - Dagger 311/Helmet 535
    W11. City Smith - Dagger 285/Helmet 471
  • Guilds:
    G1. Guild of Dead Souls, 3-11 - Wisdom
    G2. Black Physicians - Hit points
    G3. Mangar's Guild - Anti-Crit
    G4. Damien Guild - Anti-Magic
    G5. Dying Shadows - Magic Power
    G6. Guild of Thives, 15-23? - Magic-Eye
    G7. Guild of Dark Wizards - Intelligence
    G11. Guild of Force - Strength
  • Chapelles:
    C1. Egders Black House
    C2. Broken Bone Palace
    C3. Renegade Dooom
    C4. Dawn's Embassy
    C5. Brain Shooters
    C6. Abraxas Monastery
    C7. Opal Fire Church
    C11. Pal Church
    C12. Black Monastery
  • Inns:
    I1. Golden Arrow, Fine suit 9012
    I2. Fortune Inn, Fine suit 7012
    I3. Blue Stone Hotel, Fine suit 18900
    I4. ? inn, FS 16233
    I5. Hitchhiker's Inn, FS 6300
    I6. Honesty Inn, FS 6916
    I7. Lich's Inn, FS 532
    I11. Teasers Inn, FS 8160
    I12. Gordon's Palace, FS 9870
    I13. Firelord Hotel, FS 3240
  • Pubs:
    P1. Thieve's Pub, 8-2 - R 45 B 21
    P2. Warlock's Club - R 97 B 66
    P3. Traveller's Pub - R 90 B 60
    P4. Red Lion - R 80 B 35
    P5. Red Lantern Pub, 16-2 - R 72 B 52
    P6. Tavern of Broken Souls - R 31 B 19
    P7. Tavern of Last Hope - R 32 B 21
    P8. Braggart's Pub - R 47 B 32
    P11. Black Pub - B 83 B 38
    P12. Cauldron Tavern - R 81 B 35
    P13. Hefty's Pub - R 29 B 18
  • Stations:
    T1. Station 1
    T2. Station 2
    T11. Station 3
  • Fountains
    F1. ?
    F11. Cause death
  • Shops:
    S1. Gresniks Equipment
    S2. Glorious Trader Shop
    S3. Treasure Store, 5-20 - Crystal 5155
  • Banks:
    B1. Bank of Chaos
    B2. Barkoid Cash Wizards
    B3. Traveller's Bank
    B4. Iron Tower Bank
    B5. Central Pulse Bank
    B11. Laronnes City Bank
  • Curchs:
    H11. Carns Market

    MAPS by PAWEL MATUSZ (Poland):
    His maps are hand-made writing on square paper. The resulting maps are not quite ideal, because he didn't have time to match one part with the other, so there are sometimes about 1-1,5 mm shifts between the halves. But I think they are all readable and usable. But its here all important.

    City maps
  • Cassida - main
  • Cassida - rest of the location descriptions
  • Fainvil
  • Katloch
  • Laronnes
  • Larvin
  • Mernoc
  • Perdida
  • Pirate Rock
  • Valvice

    Catacombs under Larvin
  • Catacombs level 1
  • Catacombs level 2
  • Catacombs level 3
  • Catacombs level 4
  • Catacombs level 5
  • Catacombs level 6
  • Catacombs level 7

    Gahmonian Grottos under Valvice
  • Grottos level 1
  • Grottos level 2
  • Grottos level 3
  • Grottos level 4
  • Grottos level 5
  • Grottos level 6
  • Grottos level 7

    Agyssium under Katloch
  • Agyssium level 1
  • Agyssium level 2
  • Agyssium level 3
  • Agyssium level 4
  • Agyssium level 5
  • Agyssium level 6
  • Agyssium level 7

    Castle Crypt under Cassida
  • Castle Crypt level 1
  • Castle Crypt level 2
  • Castle Crypt level 3
  • Castle Crypt level 4
  • Castle Crypt level 5
  • Castle Crypt level 6
  • Castle Crypt level 7 - main
  • Castle Crypt level 7 - rest of the location descriptions

    The Wilderness
  • East part of the Wilderness (the sea and the east continent)

    PAWEL MATUSZ'S MAPS LEGEND:
    The symbols used on the pictures have the following meaning:

  • 1,2,3,... - such number-marked locations are described on the edge of the map. Often items, swithes, inscriptions etc.
  • Numbers in circles - mean numbered stairs connecting levels of dungeons. The numbers between levels match.
  • A a B b ... - letters mean teleports from A to a, from B to b and so on
  • FH, FY, ... - stand for Fountain of Healing, Fountain of Youth and so on
  • Arrows - mean one-way doors The other symbols as water, walls doors etc. should be obvious...

    MAPS by UWE BRUECKNER (Germany):
    Here is some very importants locations - smalls passages, dungeons, vaults, etc. All maps are also hand-made writing, but a little better readable than Pawel Matusz's maps.

    Various maps
  • All Wilderness in the Fate!
  • Athran 1
  • Athran 2
  • Athran 3
  • Athran 4
  • Athran 5
  • Athran 6
  • Athran 7a
  • Athran 7b
  • Athran 7c
  • Athran 7d
  • Athran 7e
  • Athran 7f
  • Benth Chamber
  • Castle
  • Crypt of Candor
  • Death Ends
  • Death Chamber
  • Death Spiral
  • Deep 1
  • Deep 2
  • Deep 3a
  • Deep 3b
  • Deep 4a
  • Deep 4b
  • Deep 5
  • Deep 6
  • Deep 7
  • Deep 8
  • Deep 9
  • Deep 10
  • Deep 11a
  • Deep 11b
  • Deep 12a
  • Deep 12b
  • Deep 13
  • Gords Chamber
  • Heal Exit
  • Mernoc
  • Razomon
  • Rhin Vault
  • South 1
  • South 2
  • South 3
  • South 4
  • South 5
  • Southern Isle
  • Stone Crypt
  • Wrong Way

    ----- If you have any other or better maps, let me know. -----
    Copyrights 1991 by: reLINE Software GmbH - Germany



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