CHATACTER ATTRIBUTES INFO:
Each character has a whole range of different attributes which are very important for their actions. They are basic character values, magical abilities and battle classes.
  • Basic character values: Are known.
  • Magical abilities: Each character is surrounded by a number of invisible magical spheres which protect and aid him in his actions.
  • Battle classes: The fighting power of a character is composed of many values: character value, magic spheres, weapons, the effectiveness of spells and magic potions and many other values. To give the player a good overview of all these values they are combined in 4 battle classes which are permanently shown in the status display.

    All classes include the active magic (spells and potions) and the character level. In addition, certain races and character classes get a particular bonus which is added in during battle class calculation. To score a hit in battle the character must first overcome the opponent's DC with his SC or he will miss. Second, he must surpass the opponent's AC with his WC. Only when both of these conditions are met the opponent is hurt. When the opponent attacks he tries to achieve the opposite. There is a number of other values which influence the actions of a character such as his bravery and loyalty. However, these values are not displayed; they are only demonstrated in actions or character remarks.
    BASIC CHARACTER VALUES:
    HIT POINTS
  • The Hit points are the most important strength of a character. They determine their vigour. Each time a character is wounded it looses a few Hitpoints. When they reach zero, the character dies. If you find Magic Fountain, drink deeply !!

    MAGE POINTS
  • The Magepoints determine how many spells a Mage can cast before having to rest. Each spell uses a certain amount of Magepoints. When all are used up the Mage is no longer able to cast spells.

    STRENGTH
  • This is demonstrated most clearly in betile and it determines, together with the weapon, what damage a blow cause to an opponent. But it's also very important in special cases, for example when an obstacle is to be overcomed. In addition, it determines how much a character can carry.

    STAMINA
  • The stamina is the ability to resist. It detertnines how quickly the Hitpoints of a character can regenerate, how he reacts toillness or poisoning and how quickly will he get tired if under strain.

    SKILL
  • This value determines the offensive capabilities of a character. The weapon proficiency, aim and the ability to take the opponent by surprise with clever tricks all belong to skill.

    DEXTERITY
  • This value encompasses the defensive abilities. It determines the agility with which the character can evade the attacks of an opponent and how fast can he withdraw from battle. Both dexterity values (Skill and Dexterity) also influence how quickly can a character get ready in a battle round.

    INTELLIGENCE
  • The intelligence influences all actions of a character and is central to it. it's particularly important for Mages since the effectiveness of their spells depends on it.

    WISDOM
  • This encompasses the attributes such as concentration, talking skills, ability to withstand mental stress, cunning andalertness. Wisdom too is of central importance to the way a character behaves; in particular it determines how quickly the Magepoints of a Mage are regenerated.

    CHARISMA
  • This describes the personal chadsma of a character, that is to say the impression he makes on his fellow men. This gift decides whether someone Is a sympathic person or an unpicasant, unfriendly companion. The charisma is particularly important for communication and recruiting.

    EXPERIENCE
  • The experience points determine what a character achieved while belonging to a party. Each person gets a certain number of expedence points for each successful action. When a specific value is reached the player is promoted to next level. Together with this promotion he gets a particular number of Hit and Magepoints as well as the permission to improve his abilities an learn new spells.

    MAGICAL ABILITIES:
    ANTI-MAGIC SPHERE
  • Protects the character against opponent's spells.

    ANTI-STONE SPHERE
  • Protects character against stoning attacks.

    ANTI-SHOTS SPHERE
  • Blocks arrows and throws weapons.

    ANTI-FIRE SPHERE
  • Protects against burns of all types.

    ANTI-INFECTION SPHERE
  • Prevents illness.
    SPHERE OF MAGICAL POWERS
  • Strengthens the spells of a Mages.

    INVULNERABILITY SPHERE
  • Protects against injuries and limits the damage.

    ANTI-INFECTION SPHERE
  • Prevents illness.

    ANTI-CATICAI SPHERE
  • Can protect the character so that his weak points are not hit.

    ANTI-CHARISMA SPHERE
  • Protects the persons against enchantments.

    MAGIC EYE
  • Prevents the character from falling into the traps.

    ANTI-POISON SPHERE
  • Protects against poisoning.

    BATTLE CLASSES:
    WEAPON CLASS (WC)
  • WC describes the effectiveness of weapons belonging to a character. It's mainly composed of weapon and character values.

    ARMOR CLASS (AC)
  • This is determined from the values for the armaments (suit of armor, the helmet, gloves and shoes) and character stamina.

    SKILL CLASS (SC)
  • AC is basically calculated from the armament values and skill.

    DEXTERITY CLASS (DC)
  • It shows the defensive strength which is oittained from the values for armor and dexterity.


    ----- If you have any others interesting character attributes, please send me email !! -----
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